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Description
Red Alert 3 Skirmish map created from the original C&C 3 Tiberium Wars map. The map has been made into a 4-player version with lots of assets and mining opportunities. Naval construction is disabled so it’s an all-out Air & Land conflict. The map is most enjoyable as a 2v2 with players to the North of the river teaming up against the players to the South.
File Size: 581 KB        File Type: .zip
Max Players: 4
Author: Gren   
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25843 downloads

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Description
This is a Version update 3-player map with an added central Island, which can be captured and defended. There are no starting defenses with the central island, the buildings and commodities have to be garrisoned/captured and protected with your own defenses.
File Size: 604.2 KB        File Type: .zip
Max Players: 3
Author: Gren   
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20225 downloads

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This is a 3 player map where each player starts with an advanced Soviet power plant to supply power to preset base defenses. The islands are designed for each faction. The Allies to the West, the Empire to the East and Soviets to the North. The Minimap bears a reminder, but it is possible to use an island with a different faction. Because of the early base defense setup, be prepared for early attacks from your opponents.
File Size: 565.3 KB        File Type: .zip
Max Players: 3
Author: Gren   
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17750 downloads

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This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels. The terrain on each side of the river is set at 3 levels. The highest levels are where the player bases are sited, dropping down to a second level and then a third by means of ramp access. Players begin with 3 Ore Nodes with 4 others for expansion into the river, where it is possible to build a Navy if desired. The Capture & Defend points are obviously at each bridge-end, but there are 2 small Island Fortresses at top & bottom of the map, which offer additional assets when captured.
File Size: 507.1 KB        File Type: .zip
Max Players: 4
Author: Gren   
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27000 downloads

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Tag Map

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Map named after the 4 pentagonal shaped corner bases. The 4 corner base players begin with 2 nodes, but with expansion into the sea. Plenty of action as a full 5 player map, but seems to be more fun as 2v2 with capture and defend on the central island base.
File Size: 93.8 KB        File Type: .zip
Max Players: 5
Author: Gren   
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Tag Map

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A large symmetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of attack from the left and right sides of the map, the long pathways are accessible.
File Size: 146.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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37969 downloads

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This map is a 5-player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available. Access between the 2 islands is via 2 bridges, crossing the river to the north and south. The bridges are defense points; so early control is a definite asset. There are also raised areas on the islands which can be adequately defended if needs be. The raised areas are also sited for various Tech structures.
File Size: 564.3 KB        File Type: .zip
Max Players: 5
Author: Gren   
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46907 downloads

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Central Conflict was a map originally designed for RA2 by Klipschmn. There are a few restrictions within RA3 WB, which didn't allow a more accurate representation of Klipschmn's original map, however, I think the present tools have allowed for some surprises and defendable assets within this Redux.
File Size: 563.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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24893 downloads

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What you need to know: Retarded Defense is an elaborate game type that fusses concepts from Tower Defense, Art of Defense, and Left 4 Dead. With this map introduces a whole new concept, the AI Director. Whoever decides to select the player starting location off the map will be given this role. The AI Director is the player who commands all the AI that spawn onto the map. What the AI Director is asked to do: 1. Destroy all Non-Director Players or have a unit complete the path. What Non-Director Players are asked do: 1. Stop enemy units from completing the path. 2. Survive enemy attack waves controlled by the AI Director 3. Be able to work with hostile teammates. What the AI Director should know: 1. All units will automatically move along the path, unless told otherwise by the AI Director. Only units that aren't disturbed by the AI Director complete the path. 2. AI Director has no MCV and no way to create units. 3. The size of each wave given to the AI Director by the map are decided by coded dice roll. 4. Any Shogun Executioners that are given to the AI Director will only be command-able after four minutes on the map. 5. The AI Director can use player special abilities, such as the Chrono Swap and Balloon Bombs. 6. Some units the AI Director owns cannot be moved by the AI Director. What Non-Director Players should know: 1. Players start with $69,000. 2. Players have Two MCVs. 3. Players are given $2000 every 12 seconds by the map. 4. At the start of the game players are given some time to prep for the incoming waves. 5. Players don't have to kill another player in order to win. What hosts of Retarded Defense games should know: 1. There is no need to set teams. 2. There is no need to change start cash. 3. It is fun to make sure everyone doesn't pick a starting location in order to get a random AI Director. 4. Players can be substituted by Computer Opponents, including the AI Director.
File Size: 1.2 MB        File Type: .zip
Max Players: 2
Author: TheGunrun   
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33101 downloads

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Name: Dutch Courage Players: 2 - 4 (Skirmish/Multi) Ore Nodes: 16 oil Derricks: 2 Observation Towers: 2 Other Tech Structures: 2 Made By: Clone11b This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion. There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only way to manoeuvre naval units around will be to destroy the bridges.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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