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Description
A detailed map in a post nuclear war setting. There is a destroyed city with supplies and some tech buildings to capture in the NE corner.
File Size: 103.5 KB        File Type: .zip
Max Players: 3
Author: schmitty1800   
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39099 downloads

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This is a modified version of the shellmap that plays in the background when you launch Zero hour. This version allow you to play in a 2vs2vs2 skirmish map.
File Size: 145.3 KB        File Type: .zip
Max Players: 6
Author: Clone   
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51473 downloads

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no Skirmish scripting what-so-ever. AI cannot work as i have not configured the map to contain AI. Four locations. One large city and three small towns of diffrent kinds. 1 port side town/industry. in the center is a small high plateu surrounded by water that holds bridges from all four corners. these corners that you start in are islands so that the possibility of blitzing is difficult to do.
File Size: 39.3 KB        File Type: .zip
Max Players: 4
Author: Kivey   
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36327 downloads

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***Battleground Zero*** Battleground Zero is an AI capable desert-based 4-player map which is meant to be played 2vs2. It's a very spacious map with balanced money and base-distances. Each base contains 1 supply dock and have 4 entrances. In the center there's a medium-sized town containing more funds and also 1 oil refinery and 1 reinforcements pad. 2 oil derricks are also located between each base and the town. Works great in both single- and multiplayer. ***Author: VTULCobra/!Twinkie!***
File Size: 245.6 KB        File Type: .zip
Max Players: 4
Author: vtulcobra   
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21767 downloads

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Desert map , 2vs2 , City , All tech building , 4 Independent base areas each with 2 S.docks , 2 Docks in the middlesides.
File Size: 133.2 KB        File Type: .zip
Max Players: 4
Author: Strejcek   
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20811 downloads

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Description
The City as you can well imagine takes place in an urban setting with plenty of buildings to garrison. There is an airport to the NE with some supplies and tech buildings, and downtown to the SW with more supplies and tech buildings. This map is made for skirmish use only since it contains a .ini file. If you wish to play this map online remove the .ini file from the folder.
File Size: 173.7 KB        File Type: .zip
Max Players: 2
Author: schmitty1800   
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27009 downloads

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This is a 4-player skirmish map made for Generals Zero Hour. The map is set in the morning and each two players on a team have their own side, designed to be East v. West. Their is reasonable amount of room to build. Each side is split into an island connected by at least two bridges, so there are two islands per side, or one island per player. However on the west side their is a small island that can serve as a strategic point if utilized. Each side has three oil derricks per player, and one oil refinery per player, plus one extra oil derrick for each side. The map contains 1130 objects, which may create lag. Waves exist but a machine needs to be at medium detail to see them. A detailed scripted video starts off the map, and shows the Chinese invasion of a GLA stronghold, in an untold location. The movie may contribute to lag.
File Size: 115.1 KB        File Type: .zip
Max Players: 4
Author: AH_Commander   
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37000 downloads

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Tehran Outskirts is a 4-player map that has got a few custom scripts. The map is fully AI functional. It's got 2 nuclear trucks moving around on each side of the centered high grounds and also two planes. Each starting position has got a supply dock containing 200,000$ worth of crates. The map is supposed to be played west vs east. It also has four Oil Derricks and two Oil Refineries.
File Size: 364.2 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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39718 downloads

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Ruchca is a 4-player map (2v2) with cornered bases, each base with one supply dock. There are five Oil Derricks on the map, two Oil Derricks to the west, two to the east and one centered. Around the centered Oil Derrick there's an old half-destroyed Mogadishu town surrounded by sandbanks/dunes. There is an old train station with a working train circling around the north-west base. From the north center til the south center there are garrisonable buildings. Each base have 2 attack paths, meaning, each player can be attacked from two angles (each base have Center# and Flank#, the # just being 1, 2, 3 or 4 (base 1, 2, 3 and 4) ).
File Size: 92 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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18772 downloads

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This is a four player map with plenty of money in a natural C&C environment. Each base is in a corner and each has 3 supply docks in its perimeter. Two main points of entrance for each base.
File Size: 121.1 KB        File Type: .zip
Max Players: 4
Author: Lildavdog   
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9634 downloads

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