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Description

An old castle and Soviet research facility are some of the only signs of life here, in a desolate landscape seprated by mountains and a river. There are only a few ways to cross these mountains, some of which are not easily found.
File Size: 158.7 KB        File Type: .zip
Max Players: 4
Author: Rrtaya_tsamsiyu   
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36249 downloads

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no Skirmish scripting what-so-ever. AI cannot work as i have not configured the map to contain AI. Four locations. One large city and three small towns of diffrent kinds. 1 port side town/industry. in the center is a small high plateu surrounded by water that holds bridges from all four corners. these corners that you start in are islands so that the possibility of blitzing is difficult to do.
File Size: 39.3 KB        File Type: .zip
Max Players: 4
Author: Kivey   
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36350 downloads

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***Battleground Zero*** Battleground Zero is an AI capable desert-based 4-player map which is meant to be played 2vs2. It's a very spacious map with balanced money and base-distances. Each base contains 1 supply dock and have 4 entrances. In the center there's a medium-sized town containing more funds and also 1 oil refinery and 1 reinforcements pad. 2 oil derricks are also located between each base and the town. Works great in both single- and multiplayer. ***Author: VTULCobra/!Twinkie!***
File Size: 245.6 KB        File Type: .zip
Max Players: 4
Author: vtulcobra   
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21775 downloads

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Desert map , 2vs2 , City , All tech building , 4 Independent base areas each with 2 S.docks , 2 Docks in the middlesides.
File Size: 133.2 KB        File Type: .zip
Max Players: 4
Author: Strejcek   
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20818 downloads

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This is a 4-player skirmish map made for Generals Zero Hour. The map is set in the morning and each two players on a team have their own side, designed to be East v. West. Their is reasonable amount of room to build. Each side is split into an island connected by at least two bridges, so there are two islands per side, or one island per player. However on the west side their is a small island that can serve as a strategic point if utilized. Each side has three oil derricks per player, and one oil refinery per player, plus one extra oil derrick for each side. The map contains 1130 objects, which may create lag. Waves exist but a machine needs to be at medium detail to see them. A detailed scripted video starts off the map, and shows the Chinese invasion of a GLA stronghold, in an untold location. The movie may contribute to lag.
File Size: 115.1 KB        File Type: .zip
Max Players: 4
Author: AH_Commander   
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37021 downloads

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Tehran Outskirts is a 4-player map that has got a few custom scripts. The map is fully AI functional. It's got 2 nuclear trucks moving around on each side of the centered high grounds and also two planes. Each starting position has got a supply dock containing 200,000$ worth of crates. The map is supposed to be played west vs east. It also has four Oil Derricks and two Oil Refineries.
File Size: 364.2 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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39732 downloads

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Ruchca is a 4-player map (2v2) with cornered bases, each base with one supply dock. There are five Oil Derricks on the map, two Oil Derricks to the west, two to the east and one centered. Around the centered Oil Derrick there's an old half-destroyed Mogadishu town surrounded by sandbanks/dunes. There is an old train station with a working train circling around the north-west base. From the north center til the south center there are garrisonable buildings. Each base have 2 attack paths, meaning, each player can be attacked from two angles (each base have Center# and Flank#, the # just being 1, 2, 3 or 4 (base 1, 2, 3 and 4) ).
File Size: 92 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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18780 downloads

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This is a four player map with plenty of money in a natural C&C environment. Each base is in a corner and each has 3 supply docks in its perimeter. Two main points of entrance for each base.
File Size: 121.1 KB        File Type: .zip
Max Players: 4
Author: Lildavdog   
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9651 downloads

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A large map for 4 players.

Fight for the control of the city and gain extra supplies with which to crush your opponents. With so many buildings to garrison, it can become an impenetrable fortress.

Centered around a dark city and an airport, with a river which runs alongside. There are bridges between bases, tech buildings and 2 extra supply warehouses. It has been designed to have choke points into each base, (leaving aside one player, who has the advantage of extra tech buildings for balance).
Working AI.
File Size: 78.4 KB        File Type: .zip
Max Players: 4
Author: ISMELLFEAR   
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65836 downloads

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This is a rectangular, grassy 4 player map. The map is designed for 2v2. The Battlefield has 3 attack routes for each player defined by cliffs, the center path is overlooked by 2 civilian bunkers in between each base area on both sides, and 2 bunkers each side around the center of the map. There are plenty of supplies and a few tech buildings to capture. The map also includes a custom AI which improves the 3 vanilla factions.
Have fun!
Changes:
- Name change from "Tournament Wilderness"
- Center, Flank and BackDoor paths have been widened.
- Added Ambient sounds.
- Adjusted Tech buildings.
- Civilian bunkers are now guard towers, located so they can ideally cover both flanks that lead to each players outer perimiter. They are also alligned perfectly now.
- Removed the 2 small mounds in the middle to the left/right of each side, as a result the central route to each side is much wider.
- Removed the 2 Supply Docks in the middle of the map.
- Removed custom AI as it caused mismatches and it was too buggy.
- Minor terrain detail adjustments.
File Size: 325.8 KB        File Type: .zip
Max Players: 4
Author: niko1879   
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42392 downloads

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